...zeigt er aber an das Daten vorhanden sind zb 4.000/500 und auch wieviel sience/day es gäbe...
4000 von 500 geht nicht, ich denke mal da hast Du Dich verschrieben. Das Lab kann nur eine Datenmenge von 500 bearbeiten, meine spontane Vermutung ist, dass Du schon Daten in der Forschung hast und mit den Daten aus dem Thermometer die 500 überschritten werden würden. Du kannst zwar mehr Rohmaterial im Lab lagern, aber zur Erforschung aufbereiten geht wie gesagt nur bis 500. Bissel warten bis Experimente abgearbeitet sind, dann sollte die Zahl vor der 500 langsam sinken und Du kannst neue Daten zur Forschung auswählen. Kleiner MogellModifikationstip: In der Parts.cfg lässt sich der Wert verändern, mein Lab nimmt beispielsweise 2500 Daten auf.
PART
{
name = Large_Crewed_Lab
module = Part
author = Squad
mesh = large_crewed_lab.mu
rescaleFactor = 1
node_stack_top = 0.0, 1.825, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.831, 0.0, 0.0, -1.0, 0.0, 2
CrewCapacity = 2
TechRequired = advExploration
entryCost = 10400
cost = 4000
category = Science
subcategory = 0
title = Mobile Processing Lab MPL-LG-2
manufacturer = Integrated Integrals
description = No longer are you limited to research facilities only on Kerbin! With the Mobile Processing Lab, you can conduct long-term experiments and ongoing research with the data you collect in the field. Be sure to check back on your scientists from time to time, and transmit the results of their research home! This model is guaranteed to spontaneously combust less than previous models, and also has the equipment necessary to clean out and restore functionality to inoperable experiments.
attachRules = 1,0,1,1,0
mass = 3.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 2900
vesselType = Ship
bulkheadProfiles = size2
INTERNAL
{
name = Mobile_Processing_Lab_Int
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Data
storeActionName = Store Experiments
collectActionName = Take Data
evaOnlyStorage = True
storageRange = 2
allowRepeatedSubjects = True
}
MODULE
{
name = ModuleScienceLab
containerModuleIndex = 0
dataStorage = 2500
crewsRequired = 1
canResetConnectedModules = True
canResetNearbyModules = True
interactionRange = 5
SurfaceBonus = 0.1
ContextBonus = 0.25
homeworldMultiplier = 0.1
RESOURCE_PROCESS
{
name = ElectricCharge
amount = 10
}
}
MODULE
{
name = ModuleScienceConverter
scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x
researchTime = 7 //Larger = slower. Exponential!
scienceMultiplier = 5 //How much science does data turn into?
scienceCap = 500 //How much science can we store before having to transmit?
powerRequirement = 5 //EC/Sec to research
ConverterName = Research
StartActionName = Start Research
StopActionName = Stop Research
}
MODULE
{
name = FlagDecal
textureQuadName = flagTransform
}
}